Test the Forward Renderer in your PC VR projects with the 4.14 Preview

Separate resolve shaders are needed for each MSAA level and currently we only have 2x and 4x implemented. It’s easy to add the rest though. I’ll consider it next time i’m working on that stuff. It’s always nice to be able to crank up the quality for screenshots or some future high end GPU’s.

The forward renderer is currently only supported in PC D3D11.