Hey!
I’m new to the VR world, and am trying to better understand the performance part of it. As a test, I use the standard VR Template Project (Startup Map) from Unreal Engine, without any changes…
I tried enabling Forward Rendering in UE 4.14, but for some reason, my world becomes much darker then.
Forward Shading Off
Forward Shading On
If I add to the Starter Map (this map) a skybox, then the maps is light again. However, I am struggling to understand why this is not a problem in the Deferred Rendering example.
Any clue why Forward Shading is havind such effect on the lighting? Is there anything that I can do to fix this?
Thanks!