Test the Forward Renderer in your PC VR projects with the 4.14 Preview

Hi,

maybe I’m wrong about that but it appears that enabling forward shading breaks all materials which in the end dramatically affects the feeling of a whole scene. I.e. the example ‘Particle effects’ project with forward shading disabled seems to look appropriate:

but as soon as I enable it the materials break:

It can be seen especially when you look at the water surface. Additionally all the materials in the content browser seem to be a lot darker than previously (which also can be seen in the attached screenshots). Enabling forward shading materials’ options:

fs_mat_options.jpg

doesn’t give any desirable effect too…

Could anybody correct me if I’m missing something obvious here?

Thanks in advance! :slight_smile: