Hi,
maybe I’m wrong about that but it appears that enabling forward shading breaks all materials which in the end dramatically affects the feeling of a whole scene. I.e. the example ‘Particle effects’ project with forward shading disabled seems to look appropriate:
but as soon as I enable it the materials break:
It can be seen especially when you look at the water surface. Additionally all the materials in the content browser seem to be a lot darker than previously (which also can be seen in the attached screenshots). Enabling forward shading materials’ options:
doesn’t give any desirable effect too…
Could anybody correct me if I’m missing something obvious here?
Thanks in advance!