Test the Forward Renderer in your PC VR projects with the 4.14 Preview

Enable ‘Forward Shading’ in the Rendering Project settings and restart the editor to use the Forward Renderer.
To use MSAA, set the default Anti-Aliasing Method in the Rendering Project settings.

I followed the steps,But Shader Complexity turn Red in 4.14.




But, In 4.13,Shader Complexity Is Green.

Please tell me why,Thanrks.