Test the Forward Renderer in your PC VR projects with the 4.14 Preview

Hello,

I asked this in the general 4.14 thread but it seems more relevant to do it here:

  1. Is MSAA supposed to be more expensive than TemporalAA? I get a significant frame drop (goes down to 45fps on the Vive) when I switch to MSAA (no posst process effects). If I use TAA, and thanks to the forward renderer, I can bring SP up to 180% (from 140% with non forward) and get something that looks closer to MSAA but remaining at 90fps.

  2. I have a VR project that relies heavily on the Gaussian DoF post process effect. With TemporalAA it look great but with MSAA (or with AA off) I can see a strange waviness in the blurred areas when moving my head around. I’m assuming with TAA looks great due to its intrinsic blurriness. Is this something that is planned to be fixed for VR with MSAA or with AA off?

Thanks!