Thanks again for committing to the forward renderer and MSAA, I know it was the official stance to not support a secondary renderer a while back but this sets UE4 on a far better footing for VR, it is greatly appreciated.
Thanks again for committing to the forward renderer and MSAA, I know it was the official stance to not support a secondary renderer a while back but this sets UE4 on a far better footing for VR, it is greatly appreciated.