Wanted to do a test at work to see if we could start using the VXGI version of Unreal to quickly and easily make stills and movies that would be high enough quality for our clients.
Ive attached the below screenshots from our movies. I’m quite happy with the results.
The settings for VXGI do need to be cranked up a lot, and even with my two 1080’s in SLI, I am only getting about 25-30 FPS. But when taking screenshots and movies that is perfectly fine. Setup wise it was much quicker exporting the scene from Sketchup, into 3dsMax and then Unreal. Having not to worry about lightmaps was a pleasure and no need for lightmap calculations. Most of the assets in scene came straight out of Sketchup, so it could all look a lot better with high quality assets.
I did three stories of an office building, I found that with all three levels in the same map Unreal became very slow. I then split up each level into its own map and fps was back to 25-30. This is probably also got to do with the massive amounts of movable lights all casting dynamic shadows.
*Can’t upload any images, database error - will update the post later
Pics are here: