Test Motion Capture Animations in Real Time?

Hello, I am contemplating on how I should go about creating my animations. I was thinking of using Microsoft’s Xbox Kinect for motion capture. To be quite honest I do not have much experience with animation in general. I understand the basic process though.

Is there a way to test your animations in real time in UE4 using the Xbox One Kinect? Specifically I wanted to create and test a reloading animation for a FPS game.

If you could see your animations in real time, wouldn’t it speed up the whole process?