In my game I control the mouse position to be restricted to the window, if I minimize the game window, the mouse is still restricted to the bounds of the viewport.
Is there a way in Blueprint to test if the Viewport is minimized or not? I know there is a function to set the focus to a viewport but I cannot seem to find a node that contains the words “active”, “focus”, “minimized” that achieves this task.
Unfortunately, there is not a way currently to test whether or not the viewport is minimized within a blueprint template. For that reason, I have submitted a feature request to our developers. If you would like to check on this report in the future, please refer to: UE-15265.
There is currently no activity on this feature request. There is not a way to publicly access our system either, at least not at this time. Feel free to check back in the future and we’ll update you again on the status.