Are there any guides for getting Test Flight set up with UE4? Or any good Test Flight guides in general?
You don’t need to do anything special with Test Flight… Simply make distribution build and upload to Test Flight… You should make build exactly like for shipping for App Store.
You need to follow steps from documentation to make shipping IPA: https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/index.html
Then simply load created IPA using Application Loader (part of Xcode) and choose Test Flight Build instead of App Store.
I have an IPA. I was looking for a guide to do the steps that document doesn’t mention, such as creating a distribution profile which test flight seems to require. Setting up a development profile was trivial but this step is not. I don’t understand half of what I’m looking at and the guides I’ve found assume some deep understanding of apple’s systems that I don’t have. For example when I go through the process of creating a distribution profile it created a bunch of other profiles on its own that somehow still weren’t correct.
Just from a UE developer perspective we need a step-by-step guide to cover this area of iOS shipping.
Just want to add that this is still an issue in August 2018