Is there a method to test if command line parameter are working in the editor. I have code that’s dependent on input from the command line and want to test it without building the game.
This absolutely did not work for me. I’m using the “Get Command Line” Blueprint node and it is consistently returning a blank for a single word put in that field.
This works fine. Per the screenshot above, this setting only applies to “Play in Standalone Game”, and not to Play in Editor. To run in Standalone mode, see screenshot below
Well that sucks, is there any way we can inject launch parameters into the PIE modes? Specifically I need these parms to debug and test VR PIE without having to generate a build and connect a remote debugger.