I have made a cobblestone wall with a tiling texture to be used as a modular part, it is a 1x1 plane and the texture fits perfectly. I have added some slight tessellation to the wall to give it some depth. When joining the walls together I am getting very small gaps because of the tessellation.
I know I could bypass it by doing the following:
- Creating the whole thing in a 3d program.
- Adding in pillars
However, I would like to avoid doing that if it is possible. Is there anything I can do to fix this within UE4?