Tessellation on landscapes using Material Function based automaterial?

The tesselation and distance blend is working perfectly, but the tesselation is affecting every layer (material functions). I’ve tried setting up tesselation in the material functions and in the master material, and I still get the same result. I’ve got a heightmap texture for each layer, but so far I’m only using the cliff heightmap as I can’t figure out how to make the tesselation limited to one layer; once I know that I would use another heightmap for the tesselation on my erosion layer. If my pictures in the AnswerHub post are unclear I’d be happy to show more of the graph in order for some glorious guidance by people who know more than me. :slight_smile: