I’ve already followed the tutorial you’ve posted above there WixZ and applied it to my material (same automaterial that the OP uses) to no avail. I forgot to link to my AnswerHub question in my first post which focuses on the same issue, here we go: Tessellated landscape - textures not tessellating as hoped for - Rendering - Unreal Engine Forums. And to Daedalus51, tessellation is hooked up in the material layer blend standard function.