Tessellation on landscapes using Material Function based automaterial?

I’ve already followed the tutorial you’ve posted above there WixZ and applied it to my material (same automaterial that the OP uses) to no avail. I forgot to link to my AnswerHub question in my first post which focuses on the same issue, here we go: Tessellated landscape - textures not tessellating as hoped for - Rendering - Unreal Engine Forums. And to Daedalus51, tessellation is hooked up in the material layer blend standard function.