Tessellation on a plane glitching.

I am using tessellation in 5.3 on a plane. I’m trying to use it on a log texture to create a displaced cabin wall. I’m trying to put two planes perpendicular to each other for the exterior walls. Whenever you are close up, it looks great. If I move the camera just a little further over to the other side of the house though, the plane on the opposite wall starts to have spikes coming out of it. As you move closer again, it goes away. We are only talking a few meters. I tried turning off Nanite Culling (r.Nanite.Culling.Fru­stum = 0). Any other ideas would be much appreciated. Thanks in advance.