Few days ago i had a nice idea. What about a 3D Minimap realized with tessellation.
The concept of this project is the creation of a top down camera that moves with the player and 3 SceneCaptures2D attached to that camera:
- One for the Color
- One for the Depth
- One for Custom Depth
All these SceneCaptures are changed by their own PostProcess Materials, so:
- The SceneCapture “Color” only shows Base Color Values
- The “Depth” is changed to a Displacement Map generated per tick
- The same with Custom Depth, but in this project it exists but is not used in the main material
The MAIN Material gets all 3 textures samples and uses them to created a tesselation material.
This material is the 3D Map and is used on a simple plane.
This plane is always in front of the player (with a little bit of rotation adjustments :D)
So, i thought, this could be a nice project for the marketplace, but - unfortunately - it looks not so good as expected.
Because of that i decided to give you this project for free.
If you are more experienced in making materials and tessellation than i am, please proceed with developing to make this project looking good.
Have a nice day