Tessellation looking weird

Hi, I normally create tessellation and It works well. But when I try to put a material with tessellation in a cube this happens Screen capture - f4b5bdd0665f48312371fdc1502b0ea3 - Gyazo

show Material graph

This happens when your displacement pushes mesh’s vertices beyond its bounds. To fix this flicker, either use lower displacement multiplier or scale bounds of object in question(you can do that in static mesh editor).

Okay thank you I’ll try