Tessellation breaks landscape collision

I am trying to use nanite tessellation and it seems to be working but my pawn starts to not touch ground.

Hi @Protogrunt
This looks like a collision problem
This could help you with nanite:

Thanks for the reply @BRS_GerDAngelo . I just found the solution in this Unreal Engine talk https://www.youtube.com/watch?v=6igUsOp8FdA. Tesselation doesn’t know about the collision at all so you have to adjust manuelly the displacement center.