Tesselation needs to come back, desperately

It came back in Nanite.

The reason the feature was removed from the raster-pipeline is not that it was difficult to implement, but it was to implement-well/performative, but also required constant upkeep over time. It was very costly to maintain and updates didn’t always lead to consistent results.

With nanite, since everything is run through that singular rendering paradigm, the effort to run tessellation, as well as maintain over time is much reduced. As well since it’s part of the stack that runs on the GPU can be run much-quicker vs the previous effort.

Tessellation is back you just need to move-forward to use it.

With nanite, since everything is run through that singular rendering paradigm, the effort to run tessellation, as well as maintain over time is much reduced. As well since it’s part of the stack that runs on the GPU can be run much-quicker vs the previous effort.

Well Nanite has garbage performance, requires blurring that destroys the detail and requiring more expensive VSMs.

This is a somewhat disingenuous/condescending way to frame the issue. I don’t think any reasonable person is questioning that Tessellation had these problems.

The issue is that Nanite ruined the smooth pipeline of 3D modelling > Texturing > Engine by moving the dense geometry from the In-engine stage all the way back to 3D modelling stage, meaning your geometry has to be dense from the start…and if you have an issue with an asset in this way after it’s already in-engine, it means you are going back to the start of that Pipeline rather than solving the issue in-engine (affecting every stage of development in-between and the people who work on those steps). It is extremely counter-productive.

In any case…Dynamic Nanite Tessellation and displacement is back on the forward looking roadmap so I don’t see why this keeps coming up when the feature is already making a Nanite-compatible return.

How so?

Restating what Epic has been stating for some time?

Or is it just-stating something you don’t want to be?

We get all of this (essentially) free, until we make money. Condescension is taking free and demanding something in return.

No one here owes anyone anything else let alone Epic. I could play with this the rest of my life and I’m not bowing down to the altar of anything, but I don’t have to throw a single currency-unit their way either. If I choose to dip my toe in the current of commerce, they want a slice since they helped me get there. Otherwise, given I’m taking what I can get (as are most of use)…it’s not that we don’t have a right to complain or advocate for what we want, but until any of us are (re)writing the fundamental technologies that enable our creative outputs, who are we to demand anything?

I want what I want, but hubris?

How so?

Here, this may help you educate yourself so that you can perform some fruitful self-reflection:

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