tesselation material from ue 4.7 goes blank in 4.8 and 4.8.1

Hi again, and thx for helping again !
sadly, use static lighting is checked true.
but to my suprise, if i add a ue4 sphere object to the scene and apply the tesselated material to it, it works !
so there seems to be a problem the material is applied to the mesh, because in ue4.7 everything worked without any flaw.

the bridge is part of a static mesh, i exported from 3dsmax via fbx.
here is the file, if that helps …
http://www.schach-welten.de/BAUERNHOF_AUSSEN.zip

i had scaling wrong in 3dsmax, so i had to use a scale-factor of 0,01 in ue4.
but this couldnt be the problem, because in other scenes i had scaling right and the material doesnt work there ,too …

hope you can make something out of this

kind regards stucki