tesselation material from ue 4.7 goes blank in 4.8 and 4.8.1

yes they have the same material and the same material id in max.
but every material in max has the same material id unless i explicitly change it.

But why should that make the problem now, when the same model in ue.4.7 was working without flaws.
thx again for helping me with this !

by the way i run into another problem for me.
yesterday arrived my new 4k monitor and its really a lot of fun to work with it :wink:
only thing is working in fullscreen on it with the editor makes things a little to slow for me. 14 fps…
so i went to engine settings and reduced the screen percentage to 50, but that didnt affect the editor viewport at all … the percentage slider isnt working at all for me. no affect hence which number i try…

any ideas ?