Hi Tristan,
Thanks for all the options.
Unfortunately we cant use the built in water system as we have quite a bespoke setup with custom UVs in mind.
Regarding use case, it’s for a winding river through the level.
I’m very interested in the tessellation shader but i couldn’t find any resources online that didn’t target Nanite in UE5. If you can please point me at one I do think that could be my easiest option with what we have already.
I will also investigate the geometry script though on first look I wasnt sure if i could feed it a custom static mesh, but will dig deeper over the next couple of days.
Thanks again, have a good weekend,
Leon.