Tesselation for non nanite

Hi Tristan,

Thanks for all the options.

Unfortunately we cant use the built in water system as we have quite a bespoke setup with custom UVs in mind.

Regarding use case, it’s for a winding river through the level.

I’m very interested in the tessellation shader but i couldn’t find any resources online that didn’t target Nanite in UE5. If you can please point me at one I do think that could be my easiest option with what we have already.

I will also investigate the geometry script though on first look I wasnt sure if i could feed it a custom static mesh, but will dig deeper over the next couple of days.

Thanks again, have a good weekend,

Leon.