Tesselation for non nanite

Hi,

Tessellation can still be achieved by using Geometry Script, following is a screen capture of the results of the built in “Uniform Tessellation” node.

[Image Removed]

It may have performance considerations but an approach could be to create a higher poly “proxy” version of your water mesh up front for up close shots; toggle it off and on and update its vertex state as necessary.

Without knowing your exact use case other options could include:

  • Creating your own tessellation shader - there are a number of resources online to use for reference
  • Using the built in Water System
  • Create a custom Vertex Factory to apply Tessellation when necessary

If you can supply some more information or a minimal project that demonstrates your use case I may be able to provide more concise information.

Kind Regards