I have some issues using baked normal maps. Any tougher gradient gives massive shading errors, no matter what I do. The only solution is to use hard edges with UV splits at higher degrees.
Baked a simple box, left side has soft edges, right side has hard edges. alt text
As you can see it is perfectly fine in Marmoset. (or at least perfectly usable)
Any idea what should I do? Is it not possible to bake normal maps in Max anymore?