Terrible Ghosting Effect while using anti aliasing

I can’t figure out why I’m having such terrible ghosting effect. You can see it here: Terrible Ghosting - Clipped with Medal.tv

Here are a few things I have already tried
Global Illumination is set to none
Velocity Pass tried all settings, but nothing helped
Output Velocities due to vertex deformation disabling it didn’t help
motion blur is set to off
Not using DLSS
Anti-Aliasing is set to TSR
The only thing that removed the ghosting is completely disabling Anti-Aliasing but that’s not really a solution it makes the game look terrible.
I have also tried changing the anti-Aliasing quality with r.TemporalAA.Quality tried every single one and nothing helped
I have zero ideas on how to fix this issue any suggestions are greatly appreciated!

Hey there @MTGScrappy! Welcome back to the community! This ghosting is rather extreme! What quality is the rendering on? Are you using hardware/software raytracing? If so, is Lumen disabled across reflections as well (I know you mentioned it wasn’t primary GI). These temporal artifacts are to be expected to an extent in some cases when using TSR, but not nearly this bad.

Quality is set to Epic, software raytracing is being used, Lumen is disabled across reflections as well.

Boost Still need help with this

Run the command r.TSR.Visualize 0, how does the sampling look? Regular value is -1.

Then try to run: r.TSR.Velocity.WeightClampingSampleCount 6, this might tank performance if it goes too high. It’s regularly set at 4.

Does the artifacting remain roughly the same when using TAA as well?