Terrible Documentation: Morph Targets

Oops! Let me clarify one thing as well.

When you are making the morph target what are the intentions for it? will it be part of a character or a mesh by itself that will use morphs?

I’m not an animator and have a little experience with it, so I only know some basics about character rigging.

The example I was using was assuming, probably bad on my part (durrr!), it wasn’t associated with a character rig.

So a couple of things. The documentation would be correct if you’re goign to have the morphs be part of the character, like facial morphs for instance. If you want to do the standalone mesh that has no bones and will use the reference pose as the bone then use what I listed above.

Also, what version of the editor are you using? I know with 4.5.1 the morph targets were not importing correctly due to a mistake when the import options menu was redone. No Morph targets could be imported without having at least one skinned bone. 4.6 fixed this oversight.

If this doesn’t work, I can set up two simple examples tomorrow with a skinned bone and one without if you’d like.

Thanks!

Tim