Hi Fabien,
I’ve setup a simple video just to demonstrate quickly the import process. This is assuming you’ve already set up your morph with no bones and just want the morph animations.
No need for skin or bones with morphs if you don’t have a need for them. Just setup the morph properly and export to FBX with animation checked.
Here are the options I use to import these types of morphs:
- When you import make sure Import as Skeletal, even if there is no bones
- Check the option for Import Morph Targets
- Check the option for Import Animations.
I leave everything else as default.
No need to do that.
You only need the mesh with the morph modifier. The references are no longer needed. I wouldn’t delete them in the even you need to further edit them, but they aren’t needed. Just use the Export Selected option from 3Ds Max.
If you’re still having trouble feel free to ask questions. I don’t mind helping.