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Note: Our latest project version is compatible with all editions of UE4 and UE5 that we offer.
V.2.2 - December 11, 2022 (REGULAR UPDATE) SEE PATCH NOTE
General fixes and enhancements, especially for UNREAL ENGINE 5 and 5.1.
Thanks for updating the asset for newer versions of Unreal despite small user base.
>) First a bug. The sit in chair and use the computer part is bugging making the player char stand or crouch on top of the chair and unable to get down from the chair.
>) The keypad should be bigger. Itโs hard to type. I always make mistakes. Also, the numbers on the display should be bigger too.
>) Use UI or some other heads-up. When I donโt have a keycard make it more obvious. How are people supposed to know they are supposed to find a keycard if they are not told they need it when they try to unlock the door?
>) And as for the rest asset is good, but the demo level sucks.
>) The first keycard level sucks completely. The AI Naruto runs across the level instead of walking like in a Splinter Cell game. This makes his position unpredictable because he runs from way point to waypoint at the speed of light.
And you have to walk all the way hiding behind boxes again and again and one mistake leads to failure. It is frustrating.
The keycard aquisition part should be shorter level with AI walking slowly and without so many empty chests. If you want to show the Naruto run anim for memez, you could have guards Naruto running to apprehend you once you are noticed by the normal walking guard.
>) The second key acquistion with platforming is annoying. I constantly fall off the platforms and have to walkup and repeat all over again.
>) Sliding doors would have been better I think rather than normal doors. But this is just opinion. Just igonre this part.