Terrain tesselation and dynamic shadows

@Michel.Dupuis Loving how the new LOD system works. Shapes hold up much better it’s great! :slight_smile:
And yes that blockyness is visible on everything. I was just trying to find out if this issue is known to you because the thread about this went on for 13 pages but nobody from Epic replied yet neither on thread nor on answer hub reports so we really don’t know if anyone at Epic is aware of this and has it somewhere on a long term to-do list.