Hello, when I’m making basic landscape in my Unreal Engine 5 learning, I tried to use several LoD techniques for optimization and primitive count. But I cannot fixed these blocky surfaces, how can I smooth these jagged edges and optimize efficiently?
Hello there @AloneKing2019!
Please test the Landscape Smooth Tool for this scenario, details on how to implement can be found in the following doc:
If the tool does not resolve the issue, please try this alternative method from a similar scenario:
Hope this helps!
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@brs-sebascova Thanks a lot, I’ll look these.
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