Hey guys, sorry if this has been asked before but I’m having a bit of a struggle with the splines on the terrain and the documentation seems to be a bit out of date.
The spline mesh is just a plane that’s been subdivided a couple of times
- Is there a way to morph the path to the shape of the terrain? I have a very smooth, hilly environment and don’t want to change the shape too much but the terrain always conforms to the spline, not the other way round.
- Some parts of the spline mesh are under or hovering above the terrain.
- When I try and create a junction, the part of the terrain is hovering above the terrain and the junction is coming out from underneath the original spline.
Thanks in advance for any help!