Hi,
I’m trying to learn UE4 and why not build something fun while I do it. So I want to make some sort of a tower defense game and I want to place some turrets while the game is running. So I’m thinking how can I obstruct turrets from placing them on road where the minions are walking ? Can I split terrain in pieces and add some information on each of it ? Like : you can place only turret of type X on it. I’d see the terrain like an Vector of X * X sub-pieces and have some information on each piece ( can be constructed over, what type of constructions are approved, etc)…
Something like this: Terrain with selection cursor - YouTube , but also each piece has it’s own information.
Are there any concepts, ideas, examples where I can take a look ?
Thanks in advance