Hello,
I had an amazing texture set up that I was using on a not so optimized terrain. So I created a tiled landscape from height maps and uploaded it via world composition. Now when I compile the shader it only shows the mountain layer, the grass layer will not show. Is this a known issue, am I doing something wrong? What is the work around for this because its severely hindering my progress. Below is the picture of my grass, the layer that is not showing.