Is usual to have +300 shaders to compile each time making some change in the material? ~2000 Shaders to compile with bigger material changes…
Yes, that’s quite few I’d say, but it all depends on material and landscape size.
Is usual to have +300 shaders to compile each time making some change in the material? ~2000 Shaders to compile with bigger material changes…
Yes, that’s quite few I’d say, but it all depends on material and landscape size.