I read those links someday ago but when importing the opacity was too low, I just noticed click on Re-import for several times solves the. Therefore the problem I mentioned in the previous post is solved too.
It’s a lot fun trying to catch up with BF3 type of map design. Thanks a lot! ![]()
Edit: What you are suggesting would appear to have kind of setup when importing raw files in terrain UI.
.unrealengine.com/latest/images/Engine/Landscape/Materials/Landscape_MaterialBlend.jpg
Then how do you blend it with terrain color map?