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Terrain optimisations, world composition options.

Whilst going through profiling, I noticed the terrain eating 8 Million polys (Whilst I’m trying to shave a couple of tris off some trees :D), this is using a 2017X2017 map (8X8 sections / 2x2 quads) and only one segment loaded.

So either optimisations / tweaks need to be done, or more options? Also can you add an option to remove shadow casting, I understand there is a shadow casting option for the terrain. But it appears if you have e.g. a water plane underneath it, it still casts shadows…