Hey guys, sorry for asking so many newbie questions, I am just trying to learn more.
One thing that bugs me before starting to work on a few prototype terrains is the quality of the terrain itself.
I mean you can make a rock in Maya/ZBrush with insane quality, you can make trees that look like from a movie, but then you look at the materials on the ground, and if you zoom in they look like a 2005 badly made game.
Even with fairly HD Textures+normal maps.
Are there tricks that these AAA Games use to get realistic looking “ground”?
I mean populating the world with loads of assets to cover the ground works sure, and making roads and such works too.
However some things always look bad:
- Grass land (looks terrible)
- Rock faces (medium bad)
- Dirt (looks okish)
- Sand (looks fairly good)
- Metals/Roads (look good)
- Concrete/reflective ground (amazing)
Is there a trick for grass/mud environment in order to make it look nicer? Obviously for grass you don’t just have the ground, you add a lot of grass to the environment itself? Is there a trick like lighting etc to make the grass look more HD?
Obviously doing this will crash the FPS by so much it’s not even worth it: TES V - Skyrim Mods: Grass Field - YouTube
I mean Witcher 3 seems to have good grass density to cover the ground material: The Witcher 3: Wild Hunt - Downwarren Gameplay Gamescom 2014 - YouTube
I was thinking, a grass texture makes no sense, such a thing does not exist in real life, is this why it looks so unatural and unflattering?
I was thinking while looking through pictures of natural terrains and I noticed that the ground is mainly brown, which adds a realistic feel to the environment.
Such as here:
I mean what if you make multiple “layers”:
- Muddy ground with a few green specs here and there for trampled grass or such, add some small rocks and rough normal maps, with some metalic if you want to make it look wet
- Add moss vegetation, low poly, VERY rough, dense normal maps, no metalic
- Add small random vegetation like in the picture with metalic if you want wetness
- Add grass above in lower densities and various plants
Will this look much more realistic than the usual
- Add grass material
- Loads of grass models moving to divert attention away from the actual surface which looks terrible?