Should be UV Coords / landscape size in pixel.
and you just plug it in the UV of the splat map.
However if you just import it as the grass layer (and roads are black), you won’t need to do any manual painting.
Should be UV Coords / landscape size in pixel.
and you just plug it in the UV of the splat map.
However if you just import it as the grass layer (and roads are black), you won’t need to do any manual painting.