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Terrain is always invisble to me

I created some landscapes and when they are done they are material less and complete invisible. If I push play I can see the landscape and what I painted. I made multiple landscapes all remain invisible no default grey look.

EDIT : when I load up the world partion map it says warning Actor Landscape has empty bounds. I looked up code where that is pushed. But I got no clue.

I think that you have to load World Partition cells, the only way I could see to do this however is right click in World Outliner on a LandscapeStreamingProxy and select “Load Cell” or whatever the menu item is. Sorry not actually sure of the menu wording now but only had 3 or 4 choices … so cant really miss it.

I went back to 4.26 but then I got stubborn , I grabbed the ue5-early-access branch , then I compiled ue5-early-access-1. So in the tag release the landscape is grey and visible. Its bug with current branch. As well tiled landscape seems to be bugged.