I created some landscapes and when they are done they are material less and complete invisible. If I push play I can see the landscape and what I painted. I made multiple landscapes all remain invisible no default grey look.
EDIT : when I load up the world partion map it says warning Actor Landscape has empty bounds. I looked up code where that is pushed. But I got no clue.
I think that you have to load World Partition cells, the only way I could see to do this however is right click in World Outliner on a LandscapeStreamingProxy and select “Load Cell” or whatever the menu item is. Sorry not actually sure of the menu wording now but only had 3 or 4 choices … so cant really miss it.
I went back to 4.26 but then I got stubborn , I grabbed the ue5-early-access branch , then I compiled ue5-early-access-1. So in the tag release the landscape is grey and visible. Its bug with current branch. As well tiled landscape seems to be bugged.
This is still happening for me in UE5.0 release. That is so weird. I have to press G to edit the landscape. Then back to grid mode. Makes no sense. Has anyone found an alternate solution to this. Also, I can see it when doing Lumen Overview.
You don’t know how dumb i feel right now… I absolutely lost my mind for 2 Days now, course i cant see Landscpes in the engine. I event dumped my Maps re try do get it running gain… wow