terrain height

Could you please have non-destructive terrain height alteration. I have a project using Lumberyard which has 32bit terrain heightfield support, but mainly as topic eludes to, NON destructive terrain height alteration.

Design changes in realtime, so features should rise to the occasion :wink:

Thx

Do you mean like our new nondestructive landscape tools?

https://docs.unrealengine.com/en-US/…_24/index.html