First of all i must excuse for my english. Now to the point. Ive read a lot of articles about streaming levels and LOD (CDLOD, quadtree based LOD etc.). Generally i understang how it works but cant get how to put it together within UE. I mean i know how to spawn mesh in the world but how to handle lod updates and draw calls and so on? UE
s garbage collector with its restrictions of using new operator actor spawning etc.
The question is how to spawn a lot of meshes in proper way with handling them (removing if needed and moving them)
I ended up with spawning actors but not sure it`s the right way
Will appreciate any help. Thanks