Terrain editing in runtime

ahh yeah I totally missed it :smiley:

Very impressive work!
Would you be able to share some code snippet or more insights on how to landscape generation at runtime?

+1. Overwhelming interest for this feature for years now. Implement this…

Is this made in unreal? it looks its unity or something else.

+1, been trying to get this to work for a week now (roughly 80 hours) with no progress made =(

A few months later now, did you ever get anywhere with this?

Looks like there was a node called “LandscapeImportHeightmapFromRenderTarget” which was working nice in real-time but now it only limited to editor only?
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1557162-blueprint-powered-procedural-terrain-generation-is-now-possible-in-ue4-4-20

There was never blueprint+packaged game runtime editing. Someone posted a comment last year that they got it to work at runtime. But you probably need to write some c++

there are plugins you can get that will let you edit the land in run time

How is this still not a thing? Runtime terrain editing would be useful for so many things…

+1, An absolute requirement for sandbox games or any game that implements user placed constructions. Not to mention the almost standard map editor tools.

Any news on this feature?

Bumping this, still a much wanted feature.
Voxelizing the terrain would be even greater :slight_smile:

+1 creating and editing terrains at runtime. We need it for our flight simulator to create streaming of synthetic environments.

I would like to see this possible as well, though understand to do so would cause issues with lighting. Perhaps it could be enabled under guidelines or at least understanding of those issues.

It’s been 2 years since last post on this topic and we have yet to see any progress on that very needed feature.

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from udk, have not found unreal4 yet. but has to be here its in udk.

Here’s udk link
[UDK | DevelopmentKitGemsRealTimeDeformation]

Hey Papalqi, Landscape Heightmap appears to be locked to the editor and coreminimal stops me from creating a custom landscape child to overide those locked methods. Any tips without having to edit the engine content?

you can move some editor module code to runtime