Terrain editing in runtime

Aww, come on… how can an engine be so ahead in some areas and so crappy in others. So, if all the code is there and it only takes a few modifications to work without the editor, then why doesn’t Epic make it happen?

I badly need to modify heights, make/fill holes and modify material weights at runtime :frowning:

I came to UE4 from Unity because I thought it would be better for procedural runtime-generated and runtime-modified levels and stuff. I guess I thought so mainly because of the dynamically updating NavMesh. But if you can’t even change the terrain…