Thanks for keeping an eye on this, do you know if there has been any internal discussions about this? Ever since I first got UE4 this has been one of the features I’ve missed the most, while the current tools provided to us are good and all - not being able to edit the terrain at realtime is a rather big obstacle for a lot of games.
Take RTS games for example, some may require you to flatten the terrain when starting to build something. Or survival sandbox games like Rust or Life is Feudal. There’s so many things you can do with editing the terrain in realtime, it’s awesome. Hopefully it won’t need too much refactoring to implement this. :rolleyes: