I want to share with you the game weâre creating with my partner AndrĂŠs Borghi since 2022. We received an Epic MegaGrant back in 2023 and thanks to that we have been able to keep the project alive.
The game is called Tenebris Somnia, itâs a 2D pixelated survival horror (yeah, made in UE4) with live action cutscenes. Check it out!
On more recent news, weâve signed a partnership with New Blood and Airdorf Games to publish Tenebris Somnia on Steam and consoles.
The game is still in development, but we have a demo available on Steam in case you want to try it.
Weâre a team of 6 developers from Argentina and a bunch of people from the film industry. Iâm in charge of programming the game using blueprints and project direction. In another post, Iâll be sharing some development aspects of the project.
Below are some screenshots from the game and cinematics:
Hi there @TobiasRusjan ! Welcome back to posting with us here on the forums!
Watching your trailer gave me such chills! I donât think Iâve ever seen a game, aside from old school point and click style games, do something like this. Iâm very excited to follow along with the development.
If I may ask, will there be multiple endings or perhaps special scene unlockables if you make certain choices?
Very cool! I remember seeing this on an Alpha Beta Gamer video a while back. Looks very unique and ambitious. As a bonus, itâs always fun seeing 2D games in Unreal! Iâll give the demo a whirl later this week.
Yes, we want the game to have multiple endings but with decisions you make when youâre getting close to the end of the story. And of course, different endings will give you different cinematics.
We also want to add secrets with rare cinematics, but we need to finish the main story first.
And finally, thereâs a bunch of behind-the-scenes material so maybe we can have something out of that as well at some point.