Wondering how to temporarily disable jumping for the duration of the jump? I understand how to branch IsFalling and if that returns true do nothing and if false execute my jump blueprint but I would like to know as soon as I press my jump how I’d set a timer (1 sec) that until completes cannot be spammed?
You can make a new bool variable (I called it CanJump), set it to true by default (this is important, otherwise you won’t be able to jump at first), and then use a delay to control the time between when you can jump (A delay will wait a certain amount of seconds before continuing)