Hi there,
I’m currently working on an inventory system whereby the player will look at their hand (holding down button ‘F’) and then be able to select from a quick menu with their mouse..
The problem I’m having is the camera doesn’t snap back to it’s original position after I release the button so I’m wondering if there would be a way to achieve this?
I’m also using the same button as a trigger to play the anim montage of the hand lifting so I’m not sure if this is the best way to do this as ideally I want the animation to end at the exact same time the button is released also…
Here’s a work in progress where you can see after releasing the button the camera and hand stay in position:
This is the current setup in my blueprint:
Hopefully that makes sense and any help or suggestions of how it could be made better would be greatly appreciated, thank you