Temporarily enable gravity, in editor mode?

Hello.

I’m trying to design a level, where some props has fallen down from a shelf, and I was wondering it was possible to get unreal to temporarily enable gravity and physics in editor mode, to do this, and still be able to save the props positions? So it looks more natural, rather if I placed it by hand.

Thank you very much in advance.

Hi @RegularSquirrel,

I think this is exactly what you’re looking for:

Let us know if you have any problems doing this!

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Thank you very much!

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