TemporalAA - insane blurring when paused

Thanks, Eric! Neil and I would appreciate that.

To be clear, this is going to be a high-profile strategy game, and we’ll be announcing toward the middle of this year. This is currently our #1 bug by a mile, and we won’t be able to ship without a fix or a solid workaround.

Do you have a sense of when you might be able to take a look at it, and whether there are any workarounds we could use in the meantime?

We’re also happy to make a build available to you guys if you think it would help in any way.

-Paul Tozour