TEMPORAL ANOMALY - Dynamic Fire Lighting System Vol1

Bring atmospheric firelight and handcrafted detail to dark fantasy and medieval environments with a collection of drag-and-drop fire lighting systems built for modern Unreal Engine workflows. Each asset functions as a complete lighting system—combining high-detail props, fire VFX, and integrated lighting into a single, art-directable Blueprint actor.

Rather than static meshes paired with simple lights, these systems deliver fully integrated fire sources featuring animated flames, smoke, sparks, embers, and natural fire flicker. Designed for torches, braziers, and bonfires, every element is built to drop directly into production scenes with minimal setup and consistent visual results.

Check out the Overview Video HERE

Core Features

Complete Blueprint lighting systems
Each asset is a self-contained Blueprint combining a prop, Niagara VFX, and lighting—ready to place and use instantly.

High-quality fire Niagara effects
Torch, bonfire, and brazier fire systems use flipbook-driven flames and smoke with motion vectors, paired with particle-based sparks and bloom materials for added depth.

Reactive ember material effects
Fire props feature a masked ember material that darkens the surface and reveals animated glowing embers where flames emerge.

Art-directable fire behavior
Control flame scale, speed, color, bloom, smoke density, sparks, heat distortion, and ember intensity directly from exposed Blueprint parameters—without diving into materials, Niagara systems, or Blueprint logic.

Fire-responsive lighting with light functions
Integrated light functions simulate natural fire flicker and variation, with all essential lighting controls exposed directly on each Blueprint.

Nanite Support
Fire prop meshes are Nanite-ready and designed for high-detail environments using Nanite-enabled workflows.

Included Content

BP

8 Blueprint-based fire lighting systems, complete with props, VFX, and lights, with all necessary parameters exposed. Some supporting prop variants foe environment set dressing.

Fire Prop Assets

  • Bonfire

  • Bonfire cooking tools

  • Metal hand torch

  • Metal wall torch

  • Wooden hand torch

  • Wooden tripod torch

  • Wooden pole torch

  • Tall brazier

  • Short brazier


Environment Support Assets

  • Natural ground blending asset for bonfire placement

  • Modular stone floor piece

  • Modular stone wall piece

  • Brazier variants without fire debris (environment set dressing version)

Lighting & VFX

  • 1 fire flicker light function

  • 3 Niagara fire systems (torch, bonfire, brazier)

Technical Notes

  • Fire props are designed for Nanite-enabled workflows

  • Fire and smoke use flipbook textures with motion vectors

  • Sparks and bloom are driven by particle materials

  • All systems are optimized for real-time use

  • Overview level included to preview and evaluate all assets

Built for fast iteration, consistent results, and scalable world-building across large environments.